Amelie

" Worthy… how can you say that any of us are worthy of climbing this tower? We're backstabbers and cheats, the lucky few that rode up to the next floor on a tide of blood. How does that make us anything but scum? "

Appearance
Brown hair, brown eyes.

Personality
Generally appears to be a rather silly person. Wears headphones constantly, always listening to something loud and purposely obnoxious. Usually seen in a lounging posture. Rather inclined towards engaging in banter with her friends or anyone else for that matter. This is deliberate; a charade carefully calculated towards appearing harmlessly amusing and nonthreatening, someone who need not be taken seriously.

When she becomes serious, her demeanor changes dramatically. Becoming coldly logical, she formulates plans with only the end goal in mind. Occasionally, cracks appear in this overly serious demeanor. When finding new and beautiful areas of the Tower to explore, she feels something resembling genuine wonder. And though it may be contained and carefully channeled towards her needs, this childish creativity still lingering at her core is perhaps the greatest reason for her strategic success.

History
As a child, she fancied herself a great explorer. Always finding her way into strange places, she spent her free time wandering the area around here village along with her friend. Both of them dreamed of one day climbing the Tower, and told each other stories about what they would find at the top to pass the time as they hiked along. One day, the two of them became lost. As night fell, they became more and more nervous. After a harrowing encounter with wild beasts, her friend lost both of his legs. Eventually, Amelie made it back to the village, carrying her friend, his legs bound with torn clothing, barely alive. Though he lived, he would never be able to climb the Tower.

Years later, she entered the Tower as a Regular, climbing swiftly. Though reveling in the adventure, she became disillusioned with the greed and cruelty of the Regulars and Rankers she encountered. She began to question just what it was that made any of these people so much better, that they were allowed to climb the Tower. Over time, she began to start climbing with a different goal in mind: Light up the entire Tower so that anyone would be able to climb it and see its wonders.?

For this reason, she became END's light bearer.

Plot
/*to be filled as the roleplay progresses*/

Powers and Abilities
An extremely competent strategist, she combines creativity and her careful observations of human nature to predict how her enemies will react when put under stress. Her lights are equipped to function both as lights and "anti-lights." While they serve to guide her team through the dark reaches of the tower, as normal lights do, she has also designed them to sabotage any enemy light-bearer's efforts at doing the same.



Position
Skill:

Skill :

Weapon
Weapon: 
 * Attribute

Traits
Strength/Speed/Skill/Intelligence: ^etc.: